#include "stdafx.h"
#include <renderer.hpp>
#include "LwsParser.h"


using std::auto_ptr;
using std::cerr;
using std::endl;


int main(int argc, char * argv[])
{
	if (argc == 1)
	{
		cerr << "Usage: apex [scene_file]" << endl;
		return 0;
	}
	else
	{
		const char * filename = argv[1];
		auto_ptr<Scene> scene(LoadLws(filename));
	}
	return 0;
}
